Takedown: Red Sabre Server Hosting

Run your own Takedown: Red Sabre server, always up for your squad, with the mode, map and round rules set the way you play.

  • Attack and Defend, Team Deathmatch or Last Man Standing
  • Up to 12 players on your own server
  • Servers in Chicago and London
  • Switch between 446 games for free, anytime*
From, per month
$2.99
Player slots
Unlimited
Uptime
99.9%
Money-back
3 days

Powering

1

Find your plan

Tell us about your server and we'll recommend a plan.

Let's find your plan

No per-slot fees. Choose your own slot limit. To help us recommend the right plan for you, tell us how many friends are joining you!

10

Best fit

Assault1 GB RAM, 150% CPU

$3.49/mo

2

Pick your plan

Or build your own. Then choose where it runs and deploy.

Recommended
CustomChoose your own plan!
150%

ย 

1 GB

ย 

40 GB

ย 

Billing

Secure Backups Included

Assault

$3.49/mo

Billed monthly. Cancel any time.

  • Assault plan $3.49
  • Secure Backups 30 GBFree
3-day money-back guarantee
Part of the Gamebox

Switch your Takedown: Red Sabre server to any of 445 other games, right from the panel, whenever you want!*

Included with

every plan

99.9%+ Uptime
Config Editor
MySQL Database
(S)FTP Access
Secure Backups
Auto Restarts
DDoS Protected
NVMe Storage
US & UK Locations
Instant Setup

Why host your Takedown: Red Sabre server with Physgun?

Slow, deadly close-quarters matches for up to 12 players, on a server you run from one panel.

Attack and Defend ยท round live

Pick the power you need

Choose the CPU, memory and NVMe storage your server runs on, and add more when your squad grows.

Online ยท DDoS protected

Always online, always protected

Your server stays up when you log off, so nobody has to host the match from their own PC. It is protected from DDoS attacks.

Deploying server Installing Takedown: Red Sabre Server online

Installs itself

Order and the server installs the Takedown: Red Sabre dedicated server on its own, ready on Killhouse in Attack and Defend.

Config EditorPCServer-TakedownGame.ini
GameplayRoundsTime Limits
Rounds to win5
Balance teamsOn
Pre-round time30 sec
Switch sidesOff On
Saved to your serverno file editing needed

Match rules, without the typing

Rounds and Time Limits in the Config Editor

Friendly fire, random spawn points, rounds to win, team balance, side switching and round times, grouped and labelled in the panel.

  • Gameplay, Rounds and Time Limits groups
  • Set round times for each game mode
VS CodePCServer-TakedownGame.ini - Physgun VS Code main
PCServer-TakedownGame.ini
1234
[TakeDownGame.TDRoundBasedMPGame]
bSwitchSides=True
bForceTeamBalance=True
PregameDelay=30
Terminal
$ ssh server@physgun.com
โœ“ Connected, Takedown container ready
$ physgun status
โ— running ยท Attack and Defend

For the power users

SSH Access & VSCode

Connect with real developer tools and edit your server's config files directly. Or skip it and use the panel.

  • Full SSH access included
  • Edit files live in VSCode
Server Name
server nameKilo Squad 2
Restart
Renamed to Kilo Squad 2

Name and Player Slots

Set the name players see in the server browser and how many players can join, up to the game's 12.

Game ModeAttack and Defend
MapKillhouse Breach
RestartRound starts on the new maplive

Your Mode and Map

Start on Attack and Defend, Team Deathmatch or Last Man Standing, on any map from Biolab to Killhouse.

Admin PasswordMade for your server
Game consoleAdminLogin with your password
Logged inYou run the matchadmin

Admin Password Ready

Every server gets its own admin password, so you can log in as admin from the game's console.

The panel every Takedown: Red Sabre server deserves.

One place for your squad's server: name, password, max players, game mode, map and admin password in the startup settings, a config editor for friendly fire, rounds and time limits, schedules you set for restarts and backups, subusers for your team, a file manager with SSH and VS Code, and every other universal tool.

gamecp.physgun.com/true-console-ssh-access
True Console & SSH Access - Physgun Panel

True Console & SSH Access

Accurate, blazing-fast output piped directly from the container. Paired with complete SSH access inside the Panel!

1 / 10

Takedown: Red Sabre Server Hosting, Explained

What is Takedown: Red Sabre?

New to Takedown: Red Sabre?

What is Takedown: Red Sabre?

Takedown: Red Sabre is a slow, hardcore first-person tactical shooter from Serellan, built for players who miss slow, old school tactical shooters. Squads fight close quarters through non-linear indoor maps with more than one way in. Health does not regenerate, you get one life, bullets go through cover, and recoil and accuracy are modelled on the real thing. There are no perks or killstreaks: every weapon, attachment and piece of gear is unlocked from the start, so planning and teamwork decide the fight.

One Life.

No regenerating health and no respawns, so every room you clear counts.

Your Loadout.

Start from Recon, Assault, Breach or Sniper, or build your own from weapons, armor and gear.

What is Takedown: Red Sabre Server Hosting?

Why rent a server?

What is Takedown: Red Sabre Server Hosting?

A Takedown: Red Sabre dedicated server is a match server that stays up on its own, so your squad always has a place to play and nobody has to host from their own PC. A Physgun server deploys in minutes, with its name, player limit, game mode, map and admin password set in the panel and your round rules in the config editor, plus scheduled restarts, backups, subusers for your team and full file access over SFTP.

Always Up.

Your server stays online when you log off, so the squad can play on their own schedules.

Your Rules.

Set friendly fire, rounds to win, team balance and round times for your matches.

Questions, answered

Straight answers before you order. Still stuck? Real people are here around the clock.

Physgun

Up to 12, the most the game allows. You set the player limit yourself.

Attack and Defend, Team Deathmatch and Last Man Standing, on any of the game's maps. The round rules and time limits are yours to set.

Yes. Your server runs on its own, so nobody has to host the match from their own PC and home connection.

Yes. The server checks for the latest version every time it starts, so a restart is all it takes to get a game update.

Yes, to any Gamebox game your box can run. A switch reinstalls the server, so the panel offers to take a backup first, and if the new game needs more CPU, memory or storage, upgrade your box before you switch. A switch that moves your server to another machine changes its IP address.

Yes. You can set up a backup schedule in the panel, and secure backup storage is included in every Physgun server!

Yes. Every Physgun server is protected from DDoS attacks.

Yes. Pick Chicago in the US or London in the UK, whichever is closer to your players.
Still stuck?

Ready to launch your Takedown: Red Sabre server?

Launch a Takedown: Red Sabre server your squad can join any time, with your own maps, modes and round rules.

  • 3-day money-back guarantee
  • Online in minutes
  • Real people, around the clock