Palworld Type Chart

Every element strength and weakness in Palworld. Strong matchups deal 2x damage and take half in return, so picking the right counter swings a fight by a factor of four.

Neutral element Neutral
Beats nothing
Weak to Dark
Fire element Fire
Beats Grass Ice
Weak to Water
Water element Water
Beats Fire
Weak to Electric
Grass element Grass
Beats Ground
Weak to Fire
Electric element Electric
Beats Water
Weak to Ground
Ice element Ice
Beats Dragon
Weak to Fire
Ground element Ground
Beats Electric
Weak to Grass
Dark element Dark
Beats Neutral
Weak to Dragon
Dragon element Dragon
Beats Dark
Weak to Ice

The full damage matrix

Rows are the attacking element, columns are the defender. 2x is super effective, ½ is resisted, blank is normal damage.

Atk \ Def Neutral Fire Water Grass Electric Ice Ground Dark Dragon
Neutral · · · · · · · ½ ·
Fire · · ½ 2x · 2x · · ·
Water · 2x · · ½ · · · ·
Grass · ½ · · · · 2x · ·
Electric · · 2x · · · ½ · ·
Ice · ½ · · · · · · 2x
Ground · · · ½ 2x · · · ·
Dark 2x · · · · · · · ½
Dragon · · · · · ½ · 2x ·
Dual-element Pals can be hit super effectively through either element. Need a Pal of a specific element? The breeding calculator shows every parent combo that produces it.

FAQ · Frequently. Asked. Questions.

More Palworld questions? Check the Physgun Knowledge Base or hop into the Physgun Discord.

Every attack element deals double damage (2x) to the element it counters, and the reverse matchup deals half damage (0.5x). The chain is: Fire beats Grass and Ice, Water beats Fire, Electric beats Water, Ground beats Electric, Grass beats Ground, Ice beats Dragon, Dragon beats Dark, and Dark beats Neutral. Neutral counters nothing and is only weak to Dark.
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