PalworldType Chart

Every element strength and weakness in Palworld. Strong matchups deal 2x damage and take half in return, so picking the right counter swings a fight by a factor of four.

Neutral elementNeutral
Beatsnothing
Weak toDark
Fire elementFire
BeatsGrassIce
Weak toWater
Water elementWater
BeatsFire
Weak toElectric
Grass elementGrass
BeatsGround
Weak toFire
Electric elementElectric
BeatsWater
Weak toGround
Ice elementIce
BeatsDragon
Weak toFire
Ground elementGround
BeatsElectric
Weak toGrass
Dark elementDark
BeatsNeutral
Weak toDragon
Dragon elementDragon
BeatsDark
Weak toIce

The full damage matrix

Rows are the attacking element, columns are the defender. 2x is super effective, ½ is resisted, blank is normal damage.

Atk \ DefNeutralFireWaterGrassElectricIceGroundDarkDragon
Neutral·······½·
Fire··½2x·2x···
Water·2x··½····
Grass·½····2x··
Electric··2x···½··
Ice·½······2x
Ground···½2x····
Dark2x·······½
Dragon·····½·2x·
Dual-element Pals can be hit super effectively through either element. Need a Pal of a specific element? Thebreeding calculatorshows every parent combo that produces it.
Every attack element deals double damage (2x) to the element it counters, and the reverse matchup deals half damage (0.5x). The chain is: Fire beats Grass and Ice, Water beats Fire, Electric beats Water, Ground beats Electric, Grass beats Ground, Ice beats Dragon, Dragon beats Dark, and Dark beats Neutral. Neutral counters nothing and is only weak to Dark.
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