Most game
hosts work,
until you get
players.
If you're running a gaming community that's gotten some players, you've probably already seen this:
- Everything is fine… until your player count spikes
- Your mod/plugin setup starts killing your performance
- Performance drops right when you're pulling pop
- Then support gives you generic answers that don't explain anything
At that point, it's not a config problem.
It's a hosting problem.
Server owners trust Physgun across GMod, Rust, S&Box, Minecraft, and more.
Most hosts are built for servers
with zero players. Not yours.
The problems only show up once people actually start playing.
The performance of your server gets measured at low load, not when there's 100+ players
Bad performance shows up after your community blows up, then you risk your server pop
"Good enough" works until your community depends on it, then they blame you for bad performance
That's why everything feels fine.
Until it doesn't.
Physgun is built for real servers that handle real load.
We don't just give you hardware, we give you the tools to optimize it.
The Gamepanel everyone is trying to copy
The Physgun Panel is one of the most advanced, feature packed and optimized gamepanels ever to exist. All aimed at providing you, the end user with the absolute best game server managing experience possible.
Full transparency with what's happening
You can see what your server is doing and why. We even developed in-depth server metrics to profile expensive functions so you know exactly what's sapping your performance.
Game-specific optimizations
We're the only host in the industry that ships engine-level optimizations per game. We tune beneath the surface to squeeze more performance out of the same hardware than any traditional host.
Support that speaks your language
No more arguing with annoying AI responses, our team plays the games we host providing a real in-depth support experience rather than a generic copy-paste knowledgebase article.
Who Physgun is actually for
Our service is for you if,
- You don't want to be burned by a host that overpromises and underdelivers.
- You hate when lag is out of your control. (and when your players complain about it)
- You care more about stability, performance, & features than saving a few dollars.
We're probably not the best fit if,
- You're just looking for the cheapest host.
- You're running something short-term and not 100% committed to your community's success.
- You're okay with making compromises with your game server.
We build servers that thousands of server owners rely on to host the largest gaming communities.
How Physgun Started
Physgun was founded in 2022 by Anthony Szczurowski, a Garry's Mod addon developer and server owner who kept running into the same issue: hosts that looked fine on the pricing page but couldn't keep a server stable past 40 players.
The original Physgun servers ran on Ryzen hardware at a time when most hosts were still deploying budget Intel Xeons. The control panel was custom-built from day one, not licensed or bolted onto someone else's software.
That's still the approach today. We've grown to serve over 50,000 customers across Garry's Mod, Rust, S&Box, Minecraft, and more — but the fundamentals haven't changed: don't oversell, don't lie about hardware, and actually show up when something breaks.
Our infrastructure
Chicago, IL & London, UK — owned and operated by Physgun
The Team
The people who make Physgun what it is today.

William McGlynn
President
William McGlynn — President
William got into hosting at 16 and never really left. He runs Infraly, which is the company behind Physgun. His thing is infrastructure — figuring out how to get real performance without charging people an arm and a leg for it. He's been in the weeds on VPS, dedicated, colo, and game hosting long enough to know when a spec sheet is lying to you.

Anthony Szczurowski
Vice President
Anthony Szczurowski — Vice President
Anthony ran Garry's Mod servers for years before starting Physgun. He kept hitting the same wall — hosts that looked fine on paper and fell apart once actual players showed up. So he built his own. He handles everything from infrastructure decisions to security, and he's the reason we were on Ryzen hardware before most hosts knew what that meant.

William Venner
Head Of Engineering
William Venner — Head Of Engineering
Billy's been writing Garry's Mod addons for over a decade. He built bLogs and GMod Admin Suite — if you've run a GMod server, you've probably used one of them. He knows the game at a level most people don't, which makes him genuinely useful when something weird breaks on a customer's server. He also works in Rust and S&Box.

Austin Hoyos
Manager
Austin Hoyos — Manager
Austin handles support tickets and knows the games we host well enough to actually diagnose problems rather than copy-paste from a knowledge base. If you've opened a ticket about a Rust or GMod issue, there's a good chance he's the one who sorted it out.

Mason Baker
Head Of Marketing
Mason Baker — Head Of Marketing
Mason runs marketing at Physgun. He focuses on SEO and content — writing stuff that's actually useful to server owners rather than just content for content's sake. He's been in the game hosting space long enough to know the difference between a host that's good at marketing and one that's just good.
Robert Dennis
Software Engineer
Robert Dennis — Software Engineer
Robert builds the web side of Physgun — the gamepanel, the internal tools, the stuff server owners use every day without thinking about it. He's been doing full-stack work in PHP, Laravel, and Vue for over five years. Most of the things that just work quietly in the background are his.
Daniel Mulley
Software Engineer
Daniel Mulley — Software Engineer
Daniel works on backend systems — billing, provisioning, the plumbing that has to work right or everything else falls apart. He specializes in PHP and Laravel. Not the most glamorous part of a hosting company, but easily one of the most important.
Levi Crozier
Content Creator
Levi Crozier — Content Creator
Levi makes videos and content for Physgun's channels. Tutorials, server setup walkthroughs, short-form stuff — he covers it. He's a gamer first, which helps a lot when you're trying to explain something to an audience that can immediately tell when you don't know what you're talking about.
Jacob Bullock
Content Creator
Jacob Bullock — Content Creator
Jacob creates content across Physgun's platforms. He keeps things grounded and practical — the kind of stuff server owners can actually use. He has a good read on gaming communities and what resonates with them versus what gets immediately scrolled past.
Joshua Aro
Partner Outreach
Joshua Aro — Partner Outreach
Joshua handles partnerships — reaching out to creators, communities, and organizations that make sense for Physgun to work with. He's focused on building actual relationships rather than just chasing logo placements, which takes longer but tends to work out better for everyone.
What We Actually Run
We don't use vague terms like "enterprise-grade hardware" without backing them up. Here's what's inside the machines your server runs on:
Uptime is monitored continuously. Automated crash recovery restarts affected services within seconds. If something needs human intervention, it goes to the same team that handles support — not a separate NOC you can't reach.
Games We Actually Understand
Listing ten game logos doesn't make you an expert in hosting them. Here's what we mean when we say we know these games:
Garry's Mod
GMod is our longest-running hosting service. We understand the difference between a Sandbox server idling at 8 players and a DarkRP server hitting 80 with 200+ addons loaded from the Steam Workshop. TTT, Zombie Survival, Deathrun, Murder: they all have different bottlenecks, and we know how to host for all of them.
Rust
Our Rust plans run on overclocked Ryzen 9 9950X hardware, which matters because Rust is unusually CPU-bound during peak raid hours and cargo events. We support Carbon and Oxide (uMod) for plugin stacks, and our team has hands-on experience with modded servers running hundreds of plugins. Vanilla, 2x, 5x, 10x, the hardware scales for it.
S&Box
S&Box is the spiritual successor to Garry's Mod, built on Unreal Engine by Facepunch. We've been hosting it since early access. We've been tracking the platform's development, API changes, and server requirements from the start. As the game matures, our infrastructure is already set up to handle the kinds of community-made games and mods that S&Box is designed for.
Contact Our Support
We're a small, specialized team. The person who answers your ticket has almost certainly dealt with the same issue before, on the same hardware, in the same game.
Support is available via our Discord server ( discord.gg/physgun ) and a standard ticket system through the client portal. Discord is the faster channel for quick questions, tickets are better for anything that requires account access or detailed back and forth.
We don't promise "instant 24/7 live chat", that's marketing language for offshore support that doesn't know the product. What we do promise is that your issue gets seen by someone who can actually fix it, not someone who pastes a script and closes the ticket. Response times during business hours are typically under a few hours. Evenings and weekends are slower, but we're still watching.
Find Us
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