Pick the power you need
Choose the CPU, memory and NVMe storage your server runs on, and add more when it grows.
Run your own Half-Life Deathmatch: Source server, with your start map, frag and time limits and password set from the panel, online even when you are not.
Find your plan
Tell us about your server and we'll recommend a plan.
Let's find your plan
No per-slot fees. Choose your own slot limit. To help us recommend the right plan for you, tell us how many friends are joining you!

Best fit
Tau Cannon1 GB RAM, 100% CPU
$2.99/mo
Pick your plan
Or build your own. Then choose where it runs and deploy.
CustomChoose your own plan!Β
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Billing
Secure Backups Included
Tau Cannon
Billed monthly. Cancel any time.
Switch your Half-Life Deathmatch: Source server to any of 445 other games, right from the panel, whenever you want!*




















Included with
every plan
Your maps, your match rules and your plugins, on a server you run from one panel.
Choose the CPU, memory and NVMe storage your server runs on, and add more when it grows.
Your server stays up when you log off, and it is protected from DDoS attacks.
Your server deploys itself the moment you order. No setup, no waiting.
server.cfg, without the typing
Frag and time limits, team play, friendly fire, fall damage, weapons stay, flashlights, footsteps and force respawn, plus voice chat and downloads, grouped and labelled in the panel.
For the power users
Connect with real developer tools and edit server.cfg, your map rotation or plugin configs directly. Your map rotation and edited configs stay through updates and reinstalls.
Set the start map, max players, tick rate, server password and admin password from the panel.
Turn on SourceMod and reinstall to add SourceMod and Metamod:Source. Your configs and plugins stay.
Give your admins their own login with limited access. No password sharing.
One place for your whole server: start map, max players, tick rate, passwords and SourceMod in the startup settings, a config editor for your match rules, schedules you set for restarts and backups, subusers for your admins, a file manager with SSH and VS Code for your maps and plugins, and every other universal tool.

Accurate, blazing-fast output piped directly from the container. Paired with complete SSH access inside the Panel!
1 / 10
New to Half-Life Deathmatch: Source?
Half-Life Deathmatch: Source is Valve's 2006 recreation of the first multiplayer game set in the Half-Life universe, with all the classic weapons and most-played maps, now running on the Source engine. Players spawn, grab weapons, ammo, health and armor around the map, and fight free-for-all until a frag or time limit ends the map. It plays like a classic arena shooter: fast movement, map knowledge and control of the weapon pickups.
Free-for-all by default, or team play when you turn it on.
Crossfire, Boot Camp, Bounce, Datacore, Snark Pit, Stalkyard, Undertow and more.

Why rent a server?
Players often find public servers empty, so running your own lets your group pick its own maps, rules and password. A listen server needs one player to keep the game open and forward ports. A dedicated server runs on its own around the clock, with a stable address. With Physgun it deploys in minutes, with the start map, tick rate and passwords in the panel, match rules in the config editor, SourceMod one setting away, and full file access over SFTP and SSH for your maps and plugins.
Your server stays up when you log off, so your group can play any time.
Set your map, match rules and passwords, add custom maps, and run SourceMod plugins.
Straight answers before you order. Still stuck? Real people are here around the clock.
Run your maps and match rules on a server that stays up when you log off.