Pick the power you need
Choose the CPU, memory and NVMe storage your server runs on, and add more when it grows.
Run your own WWII server for your clan or community, with the start map, class limits and round rules set from the panel.
Find your plan
Tell us about your server and we'll recommend a plan.
Let's find your plan
No per-slot fees. Choose your own slot limit. To help us recommend the right plan for you, tell us how many friends are joining you!

Best fit
Support2 GB RAM, 200% CPU
$6.49/mo
Pick your plan
Or build your own. Then choose where it runs and deploy.
CustomChoose your own plan!ย
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Billing
Secure Backups Included
Support
Billed monthly. Cancel any time.
Switch your Day of Defeat: Source server to any of 445 other games, right from the panel, whenever you want!*
Included with
every plan
Your start map, your class limits and your plugins, on a server you run from one panel.
Choose the CPU, memory and NVMe storage your server runs on, and add more when it grows.
Your server stays up when you log off, and it is protected from DDoS attacks.
Your server deploys itself the moment you order. No setup, no waiting.
server.cfg, without the typing
Cap snipers, machine gunners and rockets for each team, and set the map time, win limit, friendly fire, team balance, all talk and voice chat, grouped and labelled in the panel.
For the power users
Connect with real developer tools and edit server.cfg or your plugin configs directly. Or skip it and use the panel.
Set the server name, start map, max players, server password and RCON password from the panel.
Switch to Day of Defeat: Source (SourceMod) to run SourceMod and Metamod:Source plugins.
Give your admins their own login with limited access. No password sharing.
One place for your whole server: name, start map and passwords in the startup settings, a config editor for rounds, teams and class limits, scheduled restarts and backups, subusers for your admins, a file manager with SSH and VS Code for your configs, and every other universal tool.

Accurate, blazing-fast output piped directly from the container. Paired with complete SSH access inside the Panel!
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New to Day of Defeat: Source?
Day of Defeat: Source is Valve's team-based WWII shooter, a 2005 remake of the Half-Life mod Day of Defeat on the Source engine. The US Army and the German army fight round by round across Europe. In territorial control, teams capture and hold flags, and a capture needs several teammates on the point. In detonation, attackers plant explosives on targets like tanks and anti-aircraft guns while defenders defuse them. It is slower and more tactical than modern shooters, and twenty years on it is still played on community servers.
Take flags together, plant explosives on enemy targets, or stop the other team doing it.
Riflemen, snipers, machine gunners and rockets, each with weapons that reward playing your role.

Why rent a server?
Valve does not run servers for Day of Defeat: Source, so every game is played on a server someone in the community runs. A dedicated server keeps yours online around the clock, without a PC left on at home or your own connection slowed down. With us it deploys in minutes, with the start map and passwords in the panel, round rules and class limits in the config editor, a choice of vanilla or SourceMod, and full file access over SFTP and SSH.
Your server stays up when you log off, so your community can play any time.
Set your start map, rules and class limits, and play vanilla or with SourceMod.
Straight answers before you order. Still stuck? Real people are here around the clock.
Run your start map, class limits and rules on a server that stays up when you log off.